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Season 11 has breathed new life into the Barbarian, and one build in particular has returned with overwhelming force: the Hammer of the Ancients (HOTA) Barbarian, often affectionately called the Hoda Bob. After balance changes and meta shifts, this build has emerged as a true S+ tier powerhouse, capable of speed farming Pit 100 in under two minutes while also pushing deep into Pit 120+ territory.

With damage numbers reaching 40-50 trillion per hit, extreme survivability, and one of the smoothest gameplay loops in the game, HOTA Barb has become one of the most dominant endgame builds in Diablo 4 Season 11. While it does rely heavily on specific mythic interactions-most notably Melted Heart-the payoff is one of the most absurdly powerful and fun builds currently available.

The Core Concept: Fury Scaling and Overpower Abuse

At its core, the Season 11 HOTA Barbarian is built around massive Fury stacking, Overpower damage, and multiplicative scaling that allows Hammer of the Ancients to hit for astronomical numbers.

With optimized gear and sanctifications, players can reach 1,700-2,000 Fury, which directly fuels both damage output and survivability.

The build revolves around:

Hammer of the Ancients as the main damage skill
Permanent Wrath of the Berserker uptime
Heavy use of Overpower procs
Scaling damage through Fury, multipliers, and boss-specific bonuses

In high-tier Pit content, the gameplay is deceptively simple: group enemies, stand your ground, and repeatedly slam HOTA until everything on screen evaporates.

Speed Farming vs Push Variant: Two Powerful Setups

One of the strengths of the HOTA Barb this season is flexibility.

The build has two distinct variants, each excelling in a different role.

Speed Farming Variant

Designed for Pit 90-100 speed clears:

Uses Leap for rapid movement
Teleport-style gameplay with Leap, Metamorphosis, and mobility bonuses
Can clear Pit 100 in sub-two minutes
Ideal for farming materials, glyph XP, and leaderboard efficiency

With the updated Leap animations and cooldown resets via the Marshall glyph, the speed version feels fluid and aggressive. You leap into packs, slam once or twice, and move on instantly.

Push Variant

Optimized for deep Pit pushing (120+):

Swaps Leap for Ground Stomp
Uses Rupture to gain massive attack speed
Focuses on survivability, Overpower consistency, and boss damage
Currently capable of clearing Pit 122+

This version sacrifices some speed for control, cooldown resets, and sustained damage during longer boss encounters.

Absurd Damage Scaling: Why Bosses Melt

Unlike some other meta builds, HOTA Barbarian excels not just at clearing trash, but also at killing high-Pit bosses efficiently.

The key lies in weapon interactions and multipliers:

Ancestral Force grants double damage against bosses
Hammer Quakes provide a massive 60% multiplicative damage bonus
Two-handed scaling doubles this again
Boss-specific bonuses stack multiplicatively

The end result is up to 240x effective damage against bosses, allowing Pit 120 bosses to be defeated in just a few minutes rather than prolonged, high-risk encounters.

This gives HOTA Barb a significant advantage over builds that struggle with single-target damage at high tiers.

Melted Heart: The Build Enabler

A critical disclaimer must be made: while the build functions without it at lower levels, Melted Heart is what truly unlocks HOTA Barb's full potential.

Why Melted Heart Is Mandatory

Converts damage taken into Fury loss instead of Life
Allows Fury to act as a massive defensive resource
Enables absurd Fury totals (2,000+ with double Melted Heart)

With double Melted Heart sanctification, the build becomes effectively immortal. Even before that, a single Melted Heart is enough to comfortably farm Pit 90-100.

Without Melted Heart, players can still enjoy the build-but survivability and push potential are dramatically red
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